Title : AMOZON2.MAP Author : Allan Scott E-mail : allans@powerup.com.au allans@ozemail.com.au Web Page : Description : Also, ATOWN.MAP This is ok for DeathMatch, but probably a bit big. If it's two player DM, you could always agree to keep out of one particular area - like the prison and vats. Additional Credits to : I won't whinge again about the Build docs, but I guess thank 3DREALMS for Duke and Build. As for Quake, I wish ID had just improved Doom. I guess 3DRealms has done that for them. ================================================================================ * Play Information * Episode and Level # : USER MAP, so there's no exit. Single Player : Yes (Killing BigDaddy will end the level). DukeMatch Level : Yes. Cooperative : There are more monsters, health and ammo (mostly shotgun). Difficulty Settings : Not implemented. (It's not too hard anyway). * Construction * Base : New level from scratch Editor(s) used : 'Build' on a 486DX100 Known Bugs : Watch out for the water. Don't jump in and out too often as it tends to kill, occasionally. Yes, I made the outside and inside the same size. Interesting bug: During testing a pig got outside the spaceship. It climbed in after me through the force-field. . . Pigs in space?? Catchy. * Where to get this MAP file * Powerup.com.au ================================================================================